Index _ | A | B | C | D | E | F | G | H | I | L | M | N | P | Q | R | S | T | W _ __init__() (draughts.AlphaBetaEngine method) (draughts.Benchmark method) (draughts.HubEngine method) (draughts.Server method) A Agent (class in draughts) agent (draughts.AgentEngine attribute) AgentEngine (class in draughts) AlphaBetaEngine (class in draughts) as_engine() (draughts.BaseAgent method) B BaseAgent (class in draughts) Benchmark (class in draughts) BenchmarkStats (class in draughts) black_kings (draughts.BoardFeatures attribute) black_men (draughts.BoardFeatures attribute) BoardFeatures (class in draughts) built-in function draughts.svg.board() draughts.svg.piece() C copy() (draughts.BaseBoard method) D depth_limit (draughts.AlphaBetaEngine attribute) (draughts.Engine attribute) (draughts.HubEngine attribute) draughts.Color.BLACK (built-in variable) draughts.Color.WHITE (built-in variable) draughts.Figure.BLACK_KING (built-in variable) draughts.Figure.BLACK_MAN (built-in variable) draughts.Figure.EMPTY (built-in variable) draughts.Figure.WHITE_KING (built-in variable) draughts.Figure.WHITE_MAN (built-in variable) draughts.svg.Arrow (built-in class) draughts.svg.board() built-in function draughts.svg.piece() built-in function E elo_diff (draughts.BenchmarkStats property) Engine (class in draughts) evaluate() (draughts.AlphaBetaEngine method) F features() (draughts.BaseBoard method) G GameResult (class in draughts) get_best_move() (draughts.AgentEngine method) (draughts.AlphaBetaEngine method) (draughts.Engine method) (draughts.HubEngine method) H HubEngine (class in draughts) I index_to_move() (draughts.BaseBoard method) inspected_nodes (draughts.AgentEngine property) L legal_moves_mask() (draughts.BaseBoard method) M material_balance (draughts.BoardFeatures attribute) mobility (draughts.BoardFeatures attribute) model_config (draughts.BenchmarkStats attribute) (draughts.GameResult attribute) move_to_index() (draughts.BaseBoard method) N name (draughts.AgentEngine attribute) (draughts.BaseAgent attribute) (draughts.Engine attribute) nodes (draughts.AlphaBetaEngine attribute) P path (draughts.HubEngine attribute) phase (draughts.BoardFeatures attribute) Q quit() (draughts.HubEngine method) R run() (draughts.Benchmark method) (draughts.Server method) S select_move() (draughts.Agent method) (draughts.BaseAgent method) Server (class in draughts) start() (draughts.HubEngine method) T time_limit (draughts.AlphaBetaEngine attribute) (draughts.Engine attribute) (draughts.HubEngine attribute) to_csv() (draughts.BenchmarkStats method) to_tensor() (draughts.BaseBoard method) turn (draughts.BoardFeatures attribute) W white_kings (draughts.BoardFeatures attribute) white_men (draughts.BoardFeatures attribute)